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> Microsoft isn't officially supporting Vulkan either

It's Microsoft's lack of official support for OpenGL on Windows that leads to WebGL implementations using of ANGLE translation to Direct3D, rather than direct OpenGL, right? So I assume we'd have the same situation for a hypothetical WebVulkan. Yes, Vulkan would be available on Windows with the right drivers, but the browsers wouldn't want to use it.



I was under the impression that DX wasn't available out of the box either? That you'd need to install suitable drivers and a suitable runtime?


Starting with Windows 7, DX became a platform component.


Every time I install a game from Steam, it almost always re-installs the DX runtime for that specific game. Is there a reason for that?




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