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NEO: The human body is the most inefficient source of energy you could possibly imagine. The efficiency of a power plant at converting thermal energy into electricity decreases as you run the turbines at lower temperatures. If you had any sort of food humans could eat, it would be more efficient to burn it in a furnace than feed it to humans. And now you're telling me that their food is the bodies of the dead, fed to the living? Haven't you ever heard of the laws of thermodynamics?

MORPHEUS: Where did you hear about the laws of thermodynamics, Neo?

NEO: Anyone who's made it past one science class in high school ought to know about the laws of thermodynamics!

MORPHEUS: Where did you go to high school, Neo?

(Pause.)

NEO: ...in the Matrix.

MORPHEUS: The machines tell elegant lies.

(Pause.)

NEO (in a small voice): Could I please have a real physics textbook?

MORPHEUS: There is no such thing, Neo. The universe doesn't run on math.

[0] https://scifi.stackexchange.com/questions/1263/is-the-basic-...



Now that's a movie I'd like to see. I mean, if you're going to simulate a universe, what's stopping you from playing around with the parameters a bit? Or at the very least, cutting some corners to save processing time.


Isn't this a theory that's sometimes used to support the simulation hypothesis? The idea that weird effects in nature such as wave/particle duality are the simulation's way of cutting down on processing time, something like reducing draw distance in a 3D game.

It's probably the kind of thing that will be easily debunked by a real physicist (if you are one, go ahead) but I find the idea quite mind-blowing if I think about it for too long.


Rather, it's a reduction of our processing, in our head, if anything. The dialog is correct, noone in school manages to verify quantum physics.


> cutting some corners to save processing time

I've seen this as an explanation for quantum uncertainty.




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