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Great points!

Tangent: I wish more games were explicitly collaborative. Some competitive games can easily be adjusted, others not so much. Games like "Forbidden Island" represent, for many, a completely foreign paradigm where everyone's in it together. Shame that's not more common.



There is a fairly large number of collaborative board games:

https://boardgamegeek.com/boardgamemechanic/2023/cooperative...

Some interesting ones:

* Gloomhaven

* Spirit Island

* Pandemic (or any of the other games in the series)

* Codenames Duet

* Arkham Horror (or any of the other games in the series)

* Mysterium


Kind of a smaller ones, but "Hanabi" and "Grizzled" are also nice. The good thing in these two games is they're not feeling like group solitaire (and I love a good game of Spirit Island, but point stands), you actually have to cooperate with another people, you can't win them by yourself.


And then there is Diplomacy, where you have to cooperate with everyone to get anywhere - right until you stab them in the back


+1, I used to play random DotA pub games and got a huge kick out of the occasions when a team of strangers would click and work together. I sort of replicated that with pick-up basketball but topped out at below average. If anybody has team game recommendations like Forbidden Island I'd like to hear them.


DotA?


Defense of the Ancients, originally a Warcraft custom map, now it's own game. Two teams of 5, you level up and train and try to kill the other team's base, a good game is maybe an hour. "Pub game" is short for public game, just groups of strangers matched to play online.


Betrayal at the House on the Hill is _supposed_ to be like this, at least most of the time in my experience.




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