For me as a developer, I feel Apple's Mac App Store sucks. And it's probably the same for iOS.
Discoverability on Apple's Mac App Store is horrible. I released a game earlier this year on the Mac App Store and while it's not a great game (my first experience with LÖVE, so a pretty simple project), I got zero sales.
I recently finished a 2nd game and published it on both the Mac App Store and Steam this week. On Steam I sell some units every day. On the Mac App Store it's still zero. And I don't expect the sales on Mac App Store to be the same as on Steam (since I sell mostly to Windows users on Steam), but it would be nice to see at least a couple of Mac sales.
I am currently working on my 3rd game (which will be a bit more ambitious compared to my first 2 games) and I am considering publishing only on Steam, since publishing on the Mac App Store seems a waste of energy.
I don't know if this bill would help someone like me, but maybe ...
> Discoverability on Apple's Mac App Store is horrible. I released a game earlier this year on the Mac App Store and while it's not a great game (my first experience with LÖVE, so a pretty simple project), I got zero sales.
One of Apple's excuses for their fees is that they're doing all of the marketing of your app on their App Store for you!
I didn't know how anyone could say that with a straight face in the past, and I'm glad app developers are waking up to this.
I do most of my gaming on the same Mac Book Pro I work on and I buy pretty much everything on Steam anyway since I can eventually install them on the gaming PC I keep telling myself I’ll build.
Not saying it’s a waste of money or time to use the MacOS store but given the choice I’ll always choose Steam since my library is much more flexible and portable.
I don't recall using it (maybe once?), and I burnt through 3 macs over the past 5 years.
Things are either installed via brew or steam, or even git and make.
But then again my interface of choice is terminal and editor of choice is vim, so maybe a far outlier.
Back to your experience, go steam alone, the thought of even downloading regular software in the 'App Store' don't even cross my mind, let alone games.
Discoverability on Apple's Mac App Store is horrible. I released a game earlier this year on the Mac App Store and while it's not a great game (my first experience with LÖVE, so a pretty simple project), I got zero sales.
I recently finished a 2nd game and published it on both the Mac App Store and Steam this week. On Steam I sell some units every day. On the Mac App Store it's still zero. And I don't expect the sales on Mac App Store to be the same as on Steam (since I sell mostly to Windows users on Steam), but it would be nice to see at least a couple of Mac sales.
I am currently working on my 3rd game (which will be a bit more ambitious compared to my first 2 games) and I am considering publishing only on Steam, since publishing on the Mac App Store seems a waste of energy.
I don't know if this bill would help someone like me, but maybe ...