> The only way to stop cheaters is math, and people.
People are plenty enough. Let them run their own servers with robust moderation tools and custom software and then the community can deal with cheaters effectively. And false positives can simply find another server, since availability in a popular game will be higher than developer provided servers.
Over a decade of locking online gameplay even further behind developer and publisher control has been one of the greatest boons for cheaters.
People are plenty enough. Let them run their own servers with robust moderation tools and custom software and then the community can deal with cheaters effectively. And false positives can simply find another server, since availability in a popular game will be higher than developer provided servers.
Over a decade of locking online gameplay even further behind developer and publisher control has been one of the greatest boons for cheaters.