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Galaxy also has an SDK that devs can choose to require for their game; if they don't it's for lack of adoption.

Their docs do admittedly ask devs to make integration optional for the user, but their definition of optional includes "no multiplayer" as well.



> but their definition of optional includes "no multiplayer" as well.

I don't think this is ideal by any means, but I do think it's a reasonable compromise.

For better or worse, many/most modern multiplayer games are architected to use a centralized, company-run software. The server software is not built to be deployed by end-users, and getting it to that state would involve very significant engineering effort. It's just not a reasonable ask.




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