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Games are activities bound by rules. Laws are rules for government/governed.

AFAIK There's not really a programming language specific for describing how players interact in a game, so although there's no reason you couldn't implement it in any old programming language. I guess the same thing could be said of the law too until Catala.



Wouldn’t that just be writing test cases against the business logic of your game?


I assume they're talking about tabletop/board games and such, not video games.


Ahh, that was the context I was missing. Indeed, makes sense for board games.




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