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> Total War is one of the few RTS games without rock-paper-scissors design.

Total War definitely has an element of rock-paper-scissors design (particularly between cavalry/archer/spears), pretty sure its even referred to explicitly as such in some of the official strategy guides for titles in the series.

(It's also not an RTS franchise, its RTT + TBS.)

> There are only a couple of bonuses like spears vs cavalry, and the rest is mostly situational.

That some of the advantages are properties of interactions off basic traits and not explicit class v. class bonuses doesn't make it not a rock-paper-scissors design.



You can use archers to kill cavalry or the other way around. It's just that you don't want any kind of melee-capable enemy reaching your archers.




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