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> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?

The sense I get from the article is that "VR balance" isn't essentially different from or opposed to ordinary balance; it's just a greater test of one's balance than one ordinarily encounters in daily life. People who have trained their balance - like figure skaters - find VR less of a challenge; performing exercises which improve one's balance - like the "flamingo stance" described in the article - makes VR experiences easier.



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