Oh cool, I didn't know about `SmallVector`! That's clever.
> Either way, there are many ways you can avoid heap allocations entirely. For example, my NES emulator does not call malloc() during gameplay, at all.
Definitely. Executing searches from `regex!` expressions won't heap allocate either. :-) (Sans the return value, but maybe that can be avoided too.)
> Either way, there are many ways you can avoid heap allocations entirely. For example, my NES emulator does not call malloc() during gameplay, at all.
Definitely. Executing searches from `regex!` expressions won't heap allocate either. :-) (Sans the return value, but maybe that can be avoided too.)